Jun 18, 2022
Concepts like "mana screw" and "non-games" have existed in card gaming from the start, stemming from the reality that sometimes you do not draw the resource cards you need to play out your deck. With more recent designs doing away with resource cards entirely, we call up Isaac Vega (Dead of Winter, Ashes, Rose Gauntlet)...
Jun 9, 2022
Designers often employ powerful effects that target specific
cards or archetypes when a meta becomes unbalanced. But is this
ever the right answer?
Our dear friend Alex Davy (Star Wars: X-Wing, Star Wars: Legion) joins us for an enticing conversation about silver bullets, with clear examples from Star Wars: X-Wing and...
Jun 3, 2022
Huge board states, compounding static effects, unlimited stacked
triggers - some games can get to a point where simply operating the
rules is difficult and making meaningful decisions feels
We've brought in Justin Gary (Ascension, SolForge, Magic PT) to unpack the benefits and drawbacks of certain mechanics...